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Strengthening your game environment art skills will help you tell visual stories that draw players in and create immersive, engaging game worlds. In this mentorship with Naughty Dog’s Senior Environment Artist Sarah Swenson, you will learn not only the how of environment art, but also understand the why—why a composition draws the eye, why modular workflows matter, and why strong storytelling makes a world memorable.
Strengthening your game environment art skills will help you tell visual stories that draw players in and create immersive, engaging game worlds. In this mentorship with Naughty Dog’s Senior Environment Artist Sarah Swenson, you will learn not only the how of environment art, but also understand the why—why a composition draws the eye, why modular workflows matter, and why strong storytelling makes a world memorable.
With years of AAA experience, Sarah brings expertise in sculpting, modeling, composition, storytelling, and large-scale scene creation. With her guidance, you’ll learn how to push your work from good to unforgettable, crafting environments that feel alive, narratively rich, and technically sound.
You’ll receive personalized guidance through live demonstrations, progress reviews, and hands-on feedback tailored to your goals and skill level. Together, you’ll refine your sculpting, modeling, and scene-building workflows to meet the standards of top-tier game studios.
Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees.
Personalized Assignments
Every plan comes packed with everything you need to master professional texturing workflows.








Sarah Swenson is a Senior Environment Artist at Naughty Dog, currently working on their new IP, Intergalactic: The Heretic Prophet. With nearly a decade in AAA development, her credits include The Last of Us Part I, The Last of Us Part II, God of War (2018), God of War Ragnarök, and Perfect Dark at The Initiative.
Choose the amount of time that best fits your learning style. All options include community access.
Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.
Great materials are about more than just creating textures. They’re about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.
Create believable natural environments for games with personalized 1-on-1 mentorship from Senior Environment Artist Peyton Varney, specializing in organic world building and vegetation creation.
Breaking through in to concept art can be a tough obstacle to overcome, especially when you have skills in place but you’re not quite sure what you’re missing.
In this personalised mentorship, Dave will utilise his skills to help you overcome that obstacle. Working directly with Dave, he will help guide you to create a high-quality concept art portfolio and provide you a deeper understanding of the expectations of working in the industry.
Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.
Elevate your game art portfolio with a 1-1 environment art mentorship with Sr. Environment Artist, Jon Arellano. During this mentorship, you will create a complete 3D environment art project from concept to final render under Jon’s expert guidance.
Get personalized guidance from Naughty Dog’s Gabriel Cervantes, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
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