Connect with students, instructors, and the Sierra Division community.
Follow a structured course focused on mastering a specific area of game art. Grow your skills, learn industry workflows, and create a portfolio-worthy project with the support and encouragement of your instructor and peers.
Industry Pros
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LEARNING
Grow with a group of artists who are working toward the same goal.
Develop expertise in a focused area of game art. Learn the tools, techniques, and production workflows used by studios.
Create projects that showcase your abilities and artistic growth.
Weekly lessons and assignments keep you moving forward through your journey.
Select a course focused on the skill or workflow you want to master.
Follow weekly lessons and participate in live Q&A sessions with your mentor and other students.
Apply new techniques through hands-on projects.
Get personalized feedback on your assignments and continue refining your skills throughout the course.
Under the expert guidance of Ben Keeling, Principal Environment Artist at Respawn, this course teaches how to build engaging modular environments inside of Unreal 5, using AAA production workflows.
Set yourself up for success in the games industry as an environment artist. Learn how to build a professional 3D environment art portfolio that shows you’re ready for a AAA studio role.
In this group mentorship course, expert environment artist Alex Beddows from That’s No Moon shares industry insights and provides personalized feedback you won’t get from self-paced tutorials. Through in-depth video lessons and live Q&As, you’ll receive clear guidance on working within a professional production pipeline and how to improve your skills.
Realism in texturing is more than detail; it is about creating materials that feel alive. In this course, Sierra Division Environment Artist Niels Couvreur will guide you through Substance 3D Painter to achieve that level of authenticity.
In this in-depth game art texturing masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.
Under the expert guidance of Ben Keeling, Principal Environment Artist at Respawn, this course teaches how to build engaging modular environments inside of Unreal 5, using AAA production workflows.
Set yourself up for success in the games industry as an environment artist. Learn how to build a professional 3D environment art portfolio that shows you’re ready for a AAA studio role.
In this group mentorship course, expert environment artist Alex Beddows from That’s No Moon shares industry insights and provides personalized feedback you won’t get from self-paced tutorials. Through in-depth video lessons and live Q&As, you’ll receive clear guidance on working within a professional production pipeline and how to improve your skills.
Realism in texturing is more than detail; it is about creating materials that feel alive. In this course, Sierra Division Environment Artist Niels Couvreur will guide you through Substance 3D Painter to achieve that level of authenticity.
In this in-depth game art texturing masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.
Under the expert guidance of Ben Keeling, Principal Environment Artist at Respawn, this course teaches how to build engaging modular environments inside of Unreal 5, using AAA production workflows.
Not sure where to start? Reach out to us!
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Find mentorships & courses across Sierra Division Academy