Robin Mariančík

Robin Mariančík is a Senior 3D artist at Sierra Division, with a background in Illustration.

Robin’s skill and talent first led him to NVIDIA, where he worked as a freelance artist on projects such as Digital Twins and Racer X. He later joined Sierra Division, where he continues to contribute to notable projects, including Counter Strike 2, along with several other confidential projects.

His technical insights and creative approach have been featured in industry publications like 80 Level and Games Artists, where he shared his professional workflow and process.

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Protected: SDA Test Product 2026

In this in-depth game art texturing masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.
VIEW COURSE →
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Game Art Texturing Masterclass – The Complete Pipeline

In this in-depth game art texturing masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.
VIEW COURSE →

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