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Great materials are about more than just creating textures. They’re about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this material art mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.
Great materials are about more than just creating textures. They’re about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.
Through personalized one-on-one sessions, live demos, project reviews, and hands-on feedback, you’ll receive guidance tailored to your goals. Topics can include in-depth workflows using Substance 3D Designer and Painter, Unreal Engine materials, shader creation, procedural workflows, optimization, and portfolio presentation.
By the end of the mentorship, you’ll have a stronger understanding of professional material workflows, improved technical and artistic skills, and greater confidence creating portfolio-ready work.
Personalized Assignments
Every plan comes packed with everything you need to master professional texturing workflows.







▶Hugh Chew is a Principal Material & Shader Artist with over 10 years of experience creating real-time materials, shaders, and rendering workflows for AAA game development. His production credits include The Last of Us Part I and Concord at PlayStation Visual Arts, Asgard’s Wrath, Asgard’s Wrath 2, and Marvel Powers United VR at Sanzaru Games, Call of Duty: WW2 with Sledgehammer Games and Call of Duty: Infinite Warfare at Infinity Ward.
Beyond production, Hugh is an educator and mentor who has taught through CGMA, Academy Art and LCAD, spoken at industry events, and creates educational content focused on Unreal Engine, materials, lighting, and real-time rendering, helping artists better understand the technical and artistic sides of game development.
Choose the amount of time that best fits your learning style. All options include community access.
Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.
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