Material Art Mentorship With Hugh Chew

Great materials are about more than just creating textures. They’re about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.

Enrollment Open

What You'll Learn

MENTORSHIP Overview

Great materials are about more than just creating textures. They’re about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.

Through personalized one-on-one sessions, live demos, project reviews, and hands-on feedback, you’ll receive guidance tailored to your goals. Topics can include in-depth workflows using Substance 3D Designer and Painter, Unreal Engine materials, shader creation, procedural workflows, optimization, and portfolio presentation.

By the end of the mentorship, you’ll have a stronger understanding of professional material workflows, improved technical and artistic skills, and greater confidence creating portfolio-ready work.

THIS MENTORSHIP IS IDEAL FOR

  • Intermediate to advanced game artists with a solid understanding of 3D art and texturing fundamentals who want to specialize in material creation, shaders, and rendering.

mentorship GALLERY

Prerequisites

Advanced-junior to experienced game artists. You should have a good grasp of 3D tools and basic production workflows, as well as experience with Zbrush and / or the Adobe Substance Suite, to get the most out of the mentorship.

Assignments

Open

what's included

Every plan comes packed with everything you need to master professional texturing workflows.

Learn From The Best

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Hugh Chew is a Principal Material & Shader Artist with over 10 years of experience creating real-time materials, shaders, and rendering workflows for AAA game development. His production credits include The Last of Us Part I and Concord at PlayStation Visual Arts, Asgard’s Wrath, Asgard’s Wrath 2, and Marvel Powers United VR at Sanzaru Games, Call of Duty: WW2 with Sledgehammer Games and Call of Duty: Infinite Warfare at Infinity Ward.

Beyond production, Hugh is an educator and mentor who has taught through CGMA, Academy Art and LCAD, spoken at industry events, and creates educational content focused on Unreal Engine, materials, lighting, and real-time rendering, helping artists better understand the technical and artistic sides of game development.

Learn At Your Own Pace

Choose the amount of time that best fits your learning style. All options include community access.

8
Weeks
$1,200
or $300.00 × 4 installments
  • 8 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started
10
Weeks
$1,500
or $375.00 × 4 installments
  • 10 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started
12
Weeks
$1,800
or $450.00 × 4 installments
  • 12 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started

Installment plans on all options where available

Ask a qUESTION

Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.

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