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Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.
Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.
Whether you are exploring a unique game concept, planning a compelling level layout, or strengthening your portfolio, Jack will provide detailed feedback on both your game design and level design. His guidance will help you approach design as a thoughtful discipline, giving you the tools to create engaging player experiences while boosting your portfolio and resume.
By the end of the mentorship, you will have the knowledge and confidence to design levels and game systems that work, feel engaging, and showcase your skills. If you’re aiming to pursue a career in any kind of Design department for games, you’ll be thoroughly equipped to take the next steps towards that path.
Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees
Personalized assignments
Every plan comes packed with everything you need to master professional texturing workflows.








Jack Burrows is a seasoned Game and Level Designer who has worked on titles from the likes of Marvel Rivals and Call of Duty to a variety of smaller independent projects as well. In a career spanning nine years, Jack began working on indie-games, moving into Triple-AAA Quality Assurance positions and navigated into an internship at Treyarch which evolved into a full-time position on their Level Design team. While at Treyarch, Jack was a key level-designer on major areas across multiple large-maps including the Fireteam Dirty Bomb mode of Black Ops: Cold War, Verdansk in WARZONE, and Avalon in the upcoming Black-Ops 7.
One of Jack’s major triumphs was serving as a Mentor during the 2022 Treyarch Internship program, where he successfully instructed two Level Design Interns that were immediately hired for full-time positions at the end of the program and have become pillars of the department to this day. More recently, Jack served as a Level Designer at 2K Games, and then onto NetEase for the blockbuster hit Marvel Rivals, which continues to boast significant player engagement. With a life-long passion for the player experience, and a decorated professional career, Jack makes a solemn commitment to ensuring whatever project he touches achieves excellence through designs that elevate the medium.
Choose the amount of time that best fits your learning style. All options include community access.
Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.
Breaking through in to concept art can be a tough obstacle to overcome, especially when you have skills in place but you’re not quite sure what you’re missing.
In this personalised mentorship, Dave will utilise his skills to help you overcome that obstacle. Working directly with Dave, he will help guide you to create a high-quality concept art portfolio and provide you a deeper understanding of the expectations of working in the industry.
Learn how to build a game art portfolio that highlights your uniqueness and skill, guided by Senior World Artist, Jeryce Dianingana (Electronic Arts, Rocksteady, Eidos, Ubisoft.)
Jeryce brings a strong storytelling approach to both his professional and personal work, drawing inspiration from African art and culture to create a distinctive and cohesive portfolio. In this mentorship, he helps artists develop a visual identity and how to make intentional design choices that give their environments more purpose and clarity.
Navigating a career in game development can be daunting, with countless paths and decisions along the way. And, it’s not always easy to see where your strengths fit best or which direction to take next. This Game Dev Career Coaching mentorship will help you assess your abilities and plan the steps needed to reach your goals in the games industry, giving you clarity, confidence, and excitement for the journey ahead.
Elevate your game art portfolio with a 1-1 environment art mentorship with Sr. Environment Artist, Jon Arellano. During this mentorship, you will create a complete 3D environment art project from concept to final render under Jon’s expert guidance.
Get personalized guidance from Naughty Dog’s Gabriel Cervantes, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
Strengthening your game environment art skills will help you tell visual stories that draw players in and create immersive, engaging game worlds. In this mentorship with Naughty Dog’s Senior Environment Artist Sarah Swenson, you will learn not only the how of environment art, but also understand the why—why a composition draws the eye, why modular workflows matter, and why strong storytelling makes a world memorable.Â
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