Level Design Mentorship with Jack Burrows

In this Level Design Mentorship, Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.

Enrollment Open

What You'll Learn

MENTORSHIP Overview

Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. In this Level Design Mentorship, Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.

Whether you are exploring a unique game concept, planning a compelling level layout, or strengthening your portfolio, Jack will provide detailed feedback on both your game design and level design. His guidance will help you approach design as a thoughtful discipline, giving you the tools to create engaging player experiences while boosting your portfolio and resume.

By the end of the mentorship, you will have the knowledge and confidence to design levels and game systems that work, feel engaging, and showcase your skills. If you’re aiming to pursue a career in any kind of Design department for games, you’ll be thoroughly equipped to take the next steps towards that path.

Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees.

THIS MENTORSHIP IS IDEAL FOR

  • Game developers ranging from beginners to intermediate designers who want to deepen their understanding of game and level design, whether for a first personal project, building portfolio pieces, or pursuing a career in the field.

mentorship GALLERY

Jack CAN HELP WITH

  • General Game Design or Level Design concept review and expansion
  • Articulating Design Goals through documentation
  • Building the core pillars of a game's design
  • Building a complete Level or Map design from start to finish
  • Pen-and-paper prototyping
  • Conducting Competitive analysis and research
  • Giving and receiving professional feedback
  • Narrative Design
  • Sound Design prototyping
  • Building a Design-oriented portfolio

Prerequisites

Basic knowledge and understanding of 3D modelling, texturing, and integrating assets into a game engine. Blender Unreal 5 Substance Designer*  Substance Painter* Miro (included)

Assignments

Forest 3D level design from Call of Duty: Black Ops Cold War, with a riverside lodge, cabins and detailed terrain and water flowing in the environment
Open

what's included

Every plan comes packed with everything you need to master professional texturing workflows.

Learn From The Best

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Jack Burrows is a seasoned Game and Level Designer who has worked on titles from the likes of Marvel Rivals and Call of Duty to a variety of smaller independent projects as well. In a career spanning nine years, Jack began working on indie-games, moving into Triple-AAA Quality Assurance positions and navigated into an internship at Treyarch which evolved into a full-time position on their Level Design team. While at Treyarch, Jack was a key level-designer on major areas across multiple large-maps including the Fireteam Dirty Bomb mode of Black Ops: Cold War, Verdansk in WARZONE, and Avalon in the upcoming Black-Ops 7.

One of Jack’s major triumphs was serving as a Mentor during the 2022 Treyarch Internship program, where he successfully instructed two Level Design Interns that were immediately hired for full-time positions at the end of the program and have become pillars of the department to this day. More recently, Jack served as a Level Designer at 2K Games, and then onto NetEase for the blockbuster hit Marvel Rivals, which continues to boast significant player engagement. With a life-long passion for the player experience, and a decorated professional career, Jack makes a solemn commitment to ensuring whatever project he touches achieves excellence through designs that elevate the medium.

Learn At Your Own Pace

Choose the amount of time that best fits your learning style. All options include community access.

8
Weeks
$1,200
or $300.00 × 4 installments
  • 8 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started
10
Weeks
$1,500
or $375.00 × 4 installments
  • 10 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started
12
Weeks
$1,800
or $450.00 × 4 installments
  • 12 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Get Started
Installment plans on all options where available

Installment plans on all options where available

Ask a qUESTION

Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.

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