Hugh Chew

Hugh Chew

Hugh Chew is a Principal Material & Shader Artist with over 10 years of experience creating real-time materials, shaders, and rendering workflows for AAA game development. His production credits include The Last of Us Part I and Concord at PlayStation Visual Arts, Asgard’s Wrath, Asgard’s Wrath 2, and Marvel Powers United VR at Sanzaru Games, Call of Duty: WW2 with Sledgehammer Games and Call of Duty: Infinite Warfare at Infinity Ward.

Beyond production, Hugh is an educator and mentor who has taught through CGMA, Academy Art and LCAD, spoken at industry events, and creates educational content focused on Unreal Engine, materials, lighting, and real-time rendering, helping artists better understand the technical and artistic sides of game development.

Professional 3D game environment art of an overgrown post-apocalyptic city street with abandoned vehicles from The Last of Us Part I showcasing environmental storytelling and foliage texturing.

Material Art Mentorship With Hugh Chew

Great materials are about more than just creating textures. They're about understanding how materials, shaders, lighting, and rendering work together in a real-time production pipeline. In this mentorship with Zeromatter’s Staff Material Artist Hugh Chew, you will develop both the artistic and technical skills needed to create production-ready materials for modern games.
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