Environment Art Mentorship with Gabriel Cervantes

Get personalized guidance from Naughty Dog’s Gabriel Cervantes in this Environment Art Mentorship, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.

What You'll Learn

MENTORSHIP Overview

Get personalized guidance from Naughty Dog’s Gabriel Cervantes in this Environment Art Mentorship, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.

Gabriel will help you craft strong environment compositions with clear focal points and visual interest. You’ll learn how to present your work in a way that demonstrates a solid understanding of industry pipelines and processes. He’ll also cover the importance of modular and optimized workflows, and how to tell compelling visual stories through environment set dressing.

By the end of this mentorship, you should have a clearer understanding of the environment art workflow in a professional studio. You will know about widely used techniques in the AAA games space, such as working modularly, utilizing tileable and trim textures, setting up master shaders for blending and RGB masking, and many other practices.

Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees.

THIS MENTORSHIP IS IDEAL FOR

  • Advanced-junior to experienced game artists.

mentorship GALLERY

Gabe CAN HELP WITH

  • Environment Art Creation
  • Modular Workflows
  • Worldbuilding and Storytelling
  • Asset and high-quality Prop Creation
  • Rendering and Presentation

Prerequisites

You should have a good grasp of 3D tools and basic production workflows to get the most out of the mentorship.

Assignments

Post-apocalyptic city street 3D environment art with overgrown vegetation and wrecked vehicles outside the capitol building

what's included

Every plan comes packed with everything you need to master professional texturing workflows.

Learn From The Best

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Gabriel Cervantes is currently a Senior Environment Artist at Naughty Dog working on their newest IP, Intergalactic: The Heretic Prophet. With over 10 years in the games industry, he has credits as an Environment Artist in AAA games including, The Last of Us : Part One, Lone Echo 2, Nvidia’s Marbles RTX demo, and several Call of Duty titles.

Alongside working in games, He is also an instructor at Gnomon, teaching “Props and Weapons for Games,” as well as a Mentor at Think Tank School helping with student’s environment finals. Prior to joining the Games Industry, Gabriel was apart of the Post-VFX Movie industry for about 5 years as a senior stereoscopic artist, working on memorable titles such as Marvel’s Avengers 3D, Titanic 3D, and the Shrek Trilogy in 3D.

Student SHOWCASe

Learn At Your Own Pace

Choose the amount of time that best fits your learning style. All options include community access.

8
Weeks
$1,200
or $300.00 × 4 installments
  • 8 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
12
Weeks
$1,800
or $450.00 × 4 installments
  • 12 one-on-one live sessions (1 hour each), scheduled weekly
  • Personalized demos and paint-overs
  • Notes and transcripts may be provided
  • Access to the Sierra Division Discord and private Academy channels
Installment plans on all options where available

Installment plans on all options where available

Post-apocalyptic city street 3D environment art with overgrown vegetation and wrecked vehicles outside the capitol building

HOW joining the waitlist WORKS

JOIN WAITLIST TO GET NOTIFIED

Email when stock available

Ask a qUESTION

Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.

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