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Get personalized guidance from Naughty Dog’s Gabriel Cervantes, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
Get personalized guidance from Naughty Dog’s Gabriel Cervantes, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
Gabriel will help you craft strong environment compositions with clear focal points and visual interest. You’ll learn how to present your work in a way that demonstrates a solid understanding of industry pipelines and processes. He’ll also cover the importance of modular and optimized workflows, and how to tell compelling visual stories through environment set dressing.
By the end of this mentorship, you should have a clearer understanding of the environment art workflow in a professional studio. You will know about widely used techniques in the AAA games space, such as working modularly, utilizing tileable and trim textures, setting up master shaders for blending and RGB masking, and many other practices.
Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees
Personalized Assignments
Every plan comes packed with everything you need to master professional texturing workflows.








Gabriel Cervantes is currently a Senior Environment Artist at Naughty Dog working on their newest IP, Intergalactic: The Heretic Prophet. With over 10 years in the games industry, he has credits as an Environment Artist in AAA games including, The Last of Us : Part One, Lone Echo 2, Nvidia’s Marbles RTX demo, and several Call of Duty titles.
Alongside working in games, He is also an instructor at Gnomon, teaching “Props and Weapons for Games,” as well as a Mentor at Think Tank School helping with student’s environment finals. Prior to joining the Games Industry, Gabriel was apart of the Post-VFX Movie industry for about 5 years as a senior stereoscopic artist, working on memorable titles such as Marvel’s Avengers 3D, Titanic 3D, and the Shrek Trilogy in 3D.
Choose the amount of time that best fits your learning style. All options include community access.
Have questions about theis mentorship, prerequisites, or anything else? Drop us a message and we'll get back to you shortly.
Breaking through in to concept art can be a tough obstacle to overcome, especially when you have skills in place but you’re not quite sure what you’re missing.
In this personalised mentorship, Dave will utilise his skills to help you overcome that obstacle. Working directly with Dave, he will help guide you to create a high-quality concept art portfolio and provide you a deeper understanding of the expectations of working in the industry.
Learn how to build a game art portfolio that highlights your uniqueness and skill, guided by Senior World Artist, Jeryce Dianingana (Electronic Arts, Rocksteady, Eidos, Ubisoft.)
Jeryce brings a strong storytelling approach to both his professional and personal work, drawing inspiration from African art and culture to create a distinctive and cohesive portfolio. In this mentorship, he helps artists develop a visual identity and how to make intentional design choices that give their environments more purpose and clarity.
Navigating a career in game development can be daunting, with countless paths and decisions along the way. And, it’s not always easy to see where your strengths fit best or which direction to take next. This Game Dev Career Coaching mentorship will help you assess your abilities and plan the steps needed to reach your goals in the games industry, giving you clarity, confidence, and excitement for the journey ahead.
Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.
Elevate your game art portfolio with a 1-1 environment art mentorship with Sr. Environment Artist, Jon Arellano. During this mentorship, you will create a complete 3D environment art project from concept to final render under Jon’s expert guidance.
Strengthening your game environment art skills will help you tell visual stories that draw players in and create immersive, engaging game worlds. In this mentorship with Naughty Dog’s Senior Environment Artist Sarah Swenson, you will learn not only the how of environment art, but also understand the why—why a composition draws the eye, why modular workflows matter, and why strong storytelling makes a world memorable.
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