Great level design transforms flat gameplay into experiences that feel exciting, memorable, and fun to play. But many designers struggle to structure levels effectively, make their ideas playable, or showcase their skills in a portfolio. Senior Level Designer Jack Burrows will guide you one-on-one through building comprehensive game systems and level frameworks for your personal projects, giving you the guidance and insights to overcome these challenges.
Whether you are exploring a unique game concept, planning a compelling level layout, or strengthening your portfolio, Jack will provide detailed feedback on both your game design and level design. His guidance will help you approach design as a thoughtful discipline, giving you the tools to create engaging player experiences while boosting your portfolio and resume.
By the end of the mentorship, you will have the knowledge and confidence to design levels and game systems that work, feel engaging, and showcase your skills. If you’re aiming to pursue a career in any kind of Design department for games, you’ll be thoroughly equipped to take the next steps towards that path.
Game developers ranging from beginners to intermediate designers who want to deepen their understanding of game and level design, whether for a first personal project, building portfolio pieces, or pursuing a career in the field.
Interested in different lengths of Mentorships to match your training needs and budget? Reach out to us by clicking HERE for more details!
Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees
*Subject to Adobe approval, terms, and eligibility.
Registration Period
Start Date
Personalized assignments
None
Jack Burrows is a seasoned Game and Level Designer who has worked on titles from the likes of Marvel Rivals and Call of Duty to a variety of smaller independent projects as well. In a career spanning nine years, Jack began working on indie-games, moving into Triple-AAA Quality Assurance positions and navigated into an internship at Treyarch which evolved into a full-time position on their Level Design team. While at Treyarch, Jack was a key level-designer on major areas across multiple large-maps including the Fireteam Dirty Bomb mode of Black Ops: Cold War, Verdansk in WARZONE, and Avalon in the upcoming Black-Ops 7.
One of Jack’s major triumphs was serving as a Mentor during the 2022 Treyarch Internship program, where he successfully instructed two Level Design Interns that were immediately hired for full-time positions at the end of the program and have become pillars of the department to this day. More recently, Jack served as a Level Designer at 2K Games, and then onto NetEase for the blockbuster hit Marvel Rivals, which continues to boast significant player engagement. With a life-long passion for the player experience, and a decorated professional career, Jack makes a solemn commitment to ensuring whatever project he touches achieves excellence through designs that elevate the medium.
Get tailored feedback on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Review course instructions and videos for a year after the course end date.
Get feedback and guidance on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Our Mentorships are designed to meet your where you are and get you where you want to go.
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Pay in equal monthly installments* or pay the balance in full. Whichever option you choose, you’ll reserve your seat right away—secure, simple, and designed to fit your budget. It’s our goal to make our educational content as accessible as possible.
*Currently only available in the USA.