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Victoria Lyons

Victoria is a technical artist with an extensive background in games, film, and mixed reality. Her experience spans from indie projects to large-scale productions, including the cozy multiplayer game Palia and the television series Obi-Wan Kenobi.

As technical artist, former gameplay programmer, and former fine arts instructor, she specializes in helping others explore both the artistic and technical portions of development. She has also designed curriculum for multiple Unreal Engine university courses and especially enjoys helping artists jump into blueprints, shaders, optimization, 3D mathematics, and code.

See Victoria's portfolio here
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Victoria is a technical artist with an extensive background in games, film, and mixed reality. Her experience spans from indie projects to large-scale productions, including the cozy multiplayer game Palia and the television series Obi-Wan Kenobi.

As technical artist, former gameplay programmer, and former fine arts instructor, she specializes in helping others explore both the artistic and technical portions of development. She has also designed curriculum for multiple Unreal Engine university courses and especially enjoys helping artists jump into blueprints, shaders, optimization, 3D mathematics, and code.

See Victoria's portfolio here

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