
Get personalized guidance from Gabriel with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
Gabriel will help you craft strong environment compositions with clear focal points and visual interest. You'll learn how to present your work in a way that demonstrates a solid understanding of industry pipelines and processes. He’ll also cover the importance of modular and optimized workflows, and how to tell compelling visual stories through environment set dressing.
By the end of this mentorship. You should have a clearer understanding of the environment art workflow in a professional studio. You will know about widely used techniques in the AAA games space such as working modularly, utilizing tileable and trim textures, setting up master shaders for blending and RGB masking, and many other practices.
The ideal mentee is someone looking to pursue a career as an Environment artist in the games industry. The mentee should have some working knowledge of various 3D packages and basic techniques.
Please note: Mentorship start dates are guidelines - the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees
GABRIEL CAN HELP YOU WITH
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Environment Art Creation
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Modular Workflows
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Worldbuilding and Storytelling
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Asset and high-quality Prop Creation
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Rendering and Presentation
MENTORSHIP INCLUDES
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Eight one-on-one live sessions (1 hour each), scheduled weekly
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Personalized demos and paint-overs
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Notes and transcriptions may be provided
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Access to the Sierra Division Discord and private Academy channels
- Teacher: Gabriel Cervantes