Get personalized guidance from Naughty Dog’s Gabriel Cervantes, with live demos centered around highly used environment pipeline techniques, progress reviews, and detailed paintovers to refine and strengthen your work.
Gabriel will help you craft strong environment compositions with clear focal points and visual interest. You’ll learn how to present your work in a way that demonstrates a solid understanding of industry pipelines and processes. He’ll also cover the importance of modular and optimized workflows, and how to tell compelling visual stories through environment set dressing.
By the end of this mentorship, you should have a clearer understanding of the environment art workflow in a professional studio. You will know about widely used techniques in the AAA games space, such as working modularly, utilizing tileable and trim textures, setting up master shaders for blending and RGB masking, and many other practices.
Advanced-junior to experienced game artists.You should have a good grasp of 3D tools and basic production workflows to get the most out of the mentorship.
Environment Art Creation
Modular Workflows
Worldbuilding and Storytelling
Asset and high-quality Prop Creation
Rendering and Presentation
Eight one-on-one live sessions (1 hour each), scheduled weekly
Personalized demos and paint-overs
Notes and transcriptions may be provided
Access to the Sierra Division Discord and private Academy channels
1-year FREE license for Substance Collection*
Please note: Mentorship start dates are guidelines – the exact date will be determined by your Mentor in the month listed. Each session will be scheduled to best accommodate both mentors and mentees
*Subject to Adobe approval, terms, and eligibility.
Registration Period
Start Date
Personalized Assignments
None
Gabriel Cervantes is currently a Senior Environment Artist at Naughty Dog working on their newest IP, Intergalactic: The Heretic Prophet. With over 10 years in the games industry, he has credits as an Environment Artist in AAA games including, The Last of Us : Part One, Lone Echo 2, Nvidia’s Marbles RTX demo, and several Call of Duty titles.
Alongside working in games, He is also an instructor at Gnomon, teaching “Props and Weapons for Games,” as well as a Mentor at Think Tank School helping with student’s environment finals. Prior to joining the Games Industry, Gabriel was apart of the Post-VFX Movie industry for about 5 years as a senior stereoscopic artist, working on memorable titles such as Marvel’s Avengers 3D, Titanic 3D, and the Shrek Trilogy in 3D.
Get tailored feedback on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Review course instructions and videos for a year after the course end date.
Get feedback and guidance on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Our Mentorships are designed to meet your where you are and get you where you want to go.
Budget-friendly courses and flexible payment plans let you focus on learning
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Pay in equal monthly installments* or pay the balance in full. Whichever option you choose, you’ll reserve your seat right away—secure, simple, and designed to fit your budget. It’s our goal to make our educational content as accessible as possible.
*Currently only available in the USA.