Realism in texturing is more than detail; it is about creating materials that feel alive. In this course, Sierra Division Environment Artist Niels Couvreur will guide you through Substance 3D Painter to achieve that level of authenticity. Niels will share the knowledge he has gained over the years to help you work more efficiently and develop a stronger eye for realism, so you’ll be able to create convincing textures and apply that expertise to future projects.
Through hands-on practice, you’ll learn to texture various material types such as rust, wood, and metal, build custom smart materials and masks, and master layering techniques. You’ll see how subtle texture choices can elevate your game assets and make them feel real. Niels will also demonstrate how to use supporting tools to enhance your texturing workflow and deliver optimized workfiles with packed maps. By the end of the course, you’ll be able to render your assets, presenting your work in a polished, professional format that highlights both realism and storytelling.
Artists with beginner to intermediate texturing experience who want to strengthen their skills, develop greater realism in their work, and take their texturing to the next level.
*Subject to Adobe approval, terms, and eligibility.
Registration Period
Start Date
Due weekly
Adobe 3D Painter
Photoshop or similar software (free online version: Photopea)
Paid: Marmoset Toolbag 5 (older version works too)
Free: Nvidia Omniverse USD Composer
Rendering, either software works, both are covered
Any 3D Modeling software (moving around assets for the final renders)
PureRef or Miro (Provided) or any other reference software
Niels Couvreur is an Environment Artist and Instructor at Sierra Division. Specializing in realism, he brings multiple years of experience creating game assets for AAA clients, always striving for the highest standards in quality.
One of his proudest achievements is his YouTube tutorial for Sierra Division that guides artists through the process of designing CAD game assets. This experience helped shape his teaching style and strengthened his commitment to sharing his knowledge within the game development community.
His regular interactions with aspiring artists inform his approach to teaching. Understanding the technical and creative challenges faced by industry newcomers, Niels combines his professional experience with practical teaching methods. This approach helps students build both the technical skills and artistic confidence they need to kickstart their careers in game development.
Get tailored feedback on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Review course instructions and videos for a year after the course end date.
Get feedback and guidance on every assignment from leading industry experts.
Learn from anywhere! Each program is designed to help you progress with confidence and purpose.
Review course instructions and videos for a year after the course end date.
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Provide your info below and we’ll notify you as soon as additional sessions or seats are available.
Pay in equal monthly installments* or pay the balance in full. Whichever option you choose, you’ll reserve your seat right away—secure, simple, and designed to fit your budget. It’s our goal to make our educational content as accessible as possible.
*Currently only available in the USA.