Texturing

Creating Realistic Textures in Substance 3D Painter

Niels Couvreur Headshot
Niels Couvreur
Realism in texturing is more than detail; it is about creating materials that feel alive. In this course, Sierra Division Environment Artist Niels Couvreur will guide you through Substance 3D Painter to achieve that level of authenticity. Niels will share the knowledge he has gained over the years to help you work more efficiently and develop a stronger eye for realism, so you’ll be able to create convincing textures and apply that expertise to future projects.

Game Art Texturing Masterclass – The Complete Pipeline

Robin Mariančík
Learn to think and work like a Senior 3D Artist with Sierra Division’s Robin Mariančík. In this in-depth masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.