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Robin Mariančík

Robin Mariančík is a 3D artist at Sierra Division, with a background in Illustration.

Robin’s skill and talent first led him to NVIDIA, where he worked as a freelance artist on projects such as Digital Twins and Racer X. He later joined Sierra Division, where he continues to contribute to notable projects, including Counter Strike 2, along with several other confidential projects.

His technical insights and creative approach have been featured in industry publications like 80 Level and Games Artists, where he shared his professional workflow and process.

 
See Robin’s portfolio here

Game Art Texturing Masterclass – The Complete Pipeline

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Robin Mariančík
Learn to think and work like a Senior 3D Artist with Sierra Division’s Robin Mariančík. In this in-depth masterclass, Robin will take you through the complete 3D texturing pipeline used in AAA game production. You’ll learn how to organize your workflow, create optimized textures, and understand how each step connects to professional studio standards.